Rules Index | GM Screen | Player's Guide

Chapter 2: Building Games / Building Items / Designing by Type


Source GM Core pg. 131
Magic ammunition is consumable; launching it destroys it. Pay attention to whether you give the ammunition an activation: any big flashy effect for its level should almost always have one, since otherwise the effect is essentially a free action on top of a Strike. This is particularly important for extremely low-level ammunition, since a high-level character could use that ammunition for every Strike without noticing the gold cost. If the ammunition doesn’t deal normal Strike damage on a hit, remember to say that! Dealing damage is the default.