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PFS StandardMerfolk Warrior

Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Merfolk WarriorCreature 1

Legacy Content

N Medium Aquatic Humanoid Merfolk 
Source Bestiary pg. 235
Perception +6; low-light vision
Languages Aquan, Common
Skills Athletics +5 (+7 to Swim), Medicine +4
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +1
Items trident (2)
AC 18; Fort +6, Ref +9, Will +4
HP 19
Speed 5 feet, swim 30 feet
Melee [one-action] trident +7 [+2/-3], Damage 1d8+2 piercingRanged [one-action] trident +9 [+4/-1] (thrown 20 feet), Damage 1d8+2 piercingAquatic Dash [two-actions] The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement.

All Monsters in "Merfolk"

NameLevel
Merfolk Warrior1
Merfolk Wavecaller2

Merfolk

Source Bestiary pg. 235
Elegant, mysterious, and graceful; all this and more can be said of the merfolk. These enigmatic people resemble humanoids with delicate features from the waist up but with the fins and tail of a massive fish from the waist down. Found in nearly all of Golarion’s oceans, merfolk are as varied in appearance as humans, their skin ranging from pale to umber and all shades in between, while their gleaming scales shimmer with the majesty of the sea.

Sidebar - Additional Lore Merfolk's Secret

Some sailors claim that merfolk face a grave threat—a dark and sinister power capable of rendering even the most beautiful merfolk into a degenerate and mutated wretch. Such stories often end with claims that the merfolk, proud and noble as they seem, are unwitting puppets to some unknown entity lurking in the deepest depths of the seas. Merfolk themselves are characteristically tight-lipped about such claims.