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PFS StandardMercurial

Some of the most populous denizens of the Plane of Metal, mercurials are weird creatures of liquid metal known for changing their features, chemical compositions, and temperaments with equal frequency. Excitable, curious, and friendly, mercurials are quick to offer assistance to extraplanar beings, but their volatile personalities can make them unreliable allies.

Recall Knowledge - Elemental (Arcana, Nature): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak MercurialCreature 1

Medium Elemental Metal 
Source Rage of Elements pg. 153 2.0
Perception +6; darkvision
Languages Common, Talican
Skills Acrobatics +6, Deception +8, Diplomacy +6, Plane of Metal Lore +6
Str +3, Dex +4, Con +3, Int +2, Wis +2, Cha +4
Items shuriken (5)
AC 15; Fort +5, Ref +9, Will +6
HP 20; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5
Speed 25 feet
Melee [one-action] fist +7 [+3/-1] (agile, finesse), Damage 1d10-2+3 bludgeoningRanged [one-action] shuriken +8 [+4/+0] (agile, range increment 20 feet, thrown), Damage 1d6-2+3 piercingChange Shape [one-action] (concentrate, polymorph, primal) The mercurial takes on the appearance of any Small or Medium humanoid. This transformation allows for significant detail and can reproduce the features of a specific individual, but the mercurial retains a shiny, liquid-metal appearance that renders the transformation unsuitable as a disguise unless they're impersonating another mercurial. It doesn't change the mercurial's Speed or the attack and damage bonuses of their Strikes, but it does allow them to transform their limbs into metal tools or melee weapons, potentially changing the damage type dealt by their Strikes.Metallurgic Adaptation [one-action] (polymorph, primal) The mercurial transmutes their liquid metal body into cold iron, copper, gold, iron, silver, or steel. Their unarmed melee Strikes are made of that material until they use Metallurgic Adaptation again.

Sidebar - Additional Lore Many Faces, Many Names

As immortal beings with comparatively short attention spans, mercurials invariably become bored with their current identities sooner or later and seek a change by adopting a new face and persona. To avoid confusion among friends and acquaintances, a mercurial's name typically consists not only of their current moniker, but a list of the last few names used, presented in chronological order as far back as the mercurial can remember.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153 2.0
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.