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PFS StandardTwins of Rowan

Twins of rowan are among the most powerful elementals on the Plane of Wood, specially crafted to patrol a wide range of wilderness and maintain the plane's carefully constructed order. Despite having two heads and torsos, each twins of rowan is a singular creature; like all wood elementals, their true consciousness is not in their heads but in the roots, and their true body is the trunk of the tree, not the extended limbs.

Recall Knowledge - Elemental (Arcana, Nature): DC 31
Recall Knowledge - Plant (Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Twins of RowanCreature 13

Huge Elemental Plant Wood 
Source Rage of Elements pg. 211 2.0
Perception +13; tremorsense (imprecise) 30 feet
Languages Arboreal, Common, Fey, Muan
Skills Athletics +11, Intimidation +13, Nature +8
Str +5, Dex +4, Con +8, Int +2, Wis +3, Cha +4
Shielded Eyes A twins of rowan's protective mask
shields them from blinding and dazzling effects.
AC 21; Fort +11, Ref +4, Will +14
HP 273; Immunities bleed, blindness, dazzled, paralyzed, poison, sleep; Weaknesses axes 15, fire 15
Beacon of the Rowan Guard (aura, plant, primal, wood) 40 feet. The lantern carried by the twins of rowan contains pure elemental life energy that resonates with and empowers all wood elementals. While within the emanation, a creature with the elemental trait and either the plant trait or wood trait gains fast healing 10 and a +2 circumstance bonus to all attack and damage rolls. The aura can be counteracted with a DC 17 check to dispel magic; doing so deactivates the aura for 1d6 rounds.
Speed 35 feet, climb 25 feet
Melee [one-action] rapier +13 [+8/+3] (deadly d8, disarm, finesse, reach 15 feet), Damage 4d8+5 piercingMelee [one-action] fist +12 [+8/+4] (agile, reach 15 feet), Damage 3d10+5 bludgeoningRanged [one-action] stump +13 [+8/+3] (brutal, range increment 120 feet), Damage 2d10+15 bludgeoningFollow-Up Combo [two-actions] The twins of rowan makes a rapier Strike, followed by two fist Strikes, all against the same target. These attacks all count toward the twins' multiple attack penalty, but the penalty doesn't increase until after the twins make their attacks.Lifespring Burst [three-actions] (plant, primal, vitality) Once per day, the twins of rowan can strike the ground with their sword, releasing a 30-foot burst of life energy centered on the twins that deals 14d6 vitality damage (DC 17 basic Fortitude save); the twins of rowan is immune. The area affected by this burst then becomes greater difficult terrain as vibrant new plant life ruptures through it.Throw Stump [one-action] As Throw Rock but can also be used to throw stumps and logs.

Sidebar - Additional Lore Scions of Life

Rowan trees have a long association with protection; Shumunue accordingly chose rowan as the base for the powerful guardian twins. Their weapons and protective masks are grown separately from younger saplings fed with mineral-rich magic that makes their wood as strong and sharp as steel.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Pine Pangolin7
Snapdrake8
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204 2.0
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.