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There is a Legacy version here.

PFS StandardHealing Bomb Feat 4

Additive Alchemist 
Source Player Core 2 pg. 64

You can add a foamy catalyst to an elixir of life to turn it into a topical projectile. You can throw the elixir as though it were an alchemical bomb, with the following results.

Success The target is affected as though it drank the elixir, and each living creature adjacent to it regains HP from the bomb equal to the elixir's number of damage dice (3 HP for a lesser elixir of life, for example).
Failure The target regains HP equal to the elixir's number of damage dice.
Critical Failure The healing bomb has no effect.

Traits

Additive:

Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.