There is a Remastered version
here.ClothingItem 0+
Legacy Content
Source Core Rulebook pg. 287 4.0
Bulk —
Clothing (Ordinary)
Item 0Source Core Rulebook pg. 287 4.0Price 1 sp
Ordinary clothing is functional with basic tailoring, such as peasant garb, monk’s robes, or work clothes.
Clothing (Explorer's)Item 0
Source Core Rulebook pg. 287 4.0Price 1 sp
Bulk L
Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see
its entry in the armor category.
Clothing (Fine)Item 0
Source Core Rulebook pg. 287 4.0Price 2 gp
Bulk L
Fine clothing, suitable for a noble or royal, is made with expensive fabrics, precious metals, and intricate patterns. You can wear only one tool set of light Bulk with fine clothing, instead of the normal limit of 2 Bulk.
Clothing (Winter)Item 0
Source Core Rulebook pg. 287 4.0Price 4 sp
Bulk L
Winter clothing allows you to negate the damage from
severe environmental cold and reduce the damage from extreme cold to that of severe cold.
Clothing (High-Fashion Fine)Item 3
Source Core Rulebook pg. 287 4.0Price 55 gp
Bulk L
You gain a +1 item bonus to checks to
Make an Impression on upper-class folk while wearing high-fashion fine clothing.