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Temagyr

Temagyrs embody the fear of nocturnal hunters—predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to blend in with and step between shadows to surprise victims, temagyrs delight in ambush tactics.

An average temagyr is 8 feet long and weighs 500 pounds but moves with unnatural fluidity and grace, the shadows they carry seeming to hang in the air behind them. In combat, a temagyr can take down opponents either with physical attacks or by taking bites out of their enemy's shadow. These shadow wounds, which remain visible unless healed, often perplex Material Plane doctors and investigators; a corpse from a temagyr attack can appear pristine, its tattered shadow the only clue to how it met its untimely fate.

Recall Knowledge - Fey (Nature): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TemagyrCreature -1

Legacy Content

Uncommon CE Medium Fey 
Source Pathfinder #187: The Seventh Arch pg. 86
Perception +9; greater darkvision
Languages Aklo, Sylvan; (can't speak any language)
Skills Acrobatics +5, Athletics +5, Stealth +6
Str +2, Dex +3, Con +2, Int -2, Wis +3, Cha +1
AC 14; Fort +6, Ref +8, Will +3
HP 15; Weaknesses cold iron 3
Attack of Opportunity [reaction] Cloak of Shadows Temagyrs are constantly surrounded by shifting shadows. A temagyr can always Hide in dim light or darkness.
Speed 40 feet
Melee [one-action] bite +7 [+2/-3], Damage 1d4-2+4 piercingShadow Bite [one-action] Frequency once per round; Effect The temagyr attempts to tear away and swallow a gobbet of shadow from a creature within reach. The creature must attempt a DC 15 Fortitude save.
Success The target takes no damage.
Failure The target takes 1d4+4 piercing damage and the temagyr gains 2 temporary Hit Points for 1 minute.
Critical Failure The target takes 2d4+8 piercing damage and the temagyr gains 4 temporary Hit Points for 1 minute.
Umbral Leap [two-actions] (conjuration, primal, teleportation) Frequency once per day; Effect The temagyr bends light and darkness to leap into a creature's shadow. The temagyr targets a creature that it can see who is in dim or brighter light within 120 feet. The temagyr teleports to a space adjacent to the target creature.

All Monsters in "Gorga"

NameLevel
Ocluai3
Temagyr1

Gorga

Source Pathfinder #187: The Seventh Arch pg. 86
Gorgas are fey embodiments of diurnal creatures' fear of the dark. Beings of shadow and hunger, they love to prey upon light-loving creatures. Many different kinds of gorgas exist, and each embodies a different facet of the night's countless terrors.

Gorgas are common in the First World realm of Nighthold, where they once served the mysterious Count Ranalc. After Ranalc's disappearance, the gorgas quickly lost what little compassion they had, scattered into small bands led by their strongest members, and began hunting any fey they could find. All gorgas carry shrouds of shadow within them, and most find daylight unpleasant, tending to remain within Nighthold's perpetual gloom or hole up in caverns or deep forests until night falls. Their bizarre eyes—hollow pools of magical shadow—allow them to see even in magical darkness.

Sidebar - Additional Lore Gorgas and Elves

For thousands of years, gorgas have sought vengeance for the loss of their beloved Count Ranalc. A few centuries ago, a fey schemer named Kaneepo the Slim saw in the shadowy creatures' grudge an opportunity to carry out their own vendetta. The slick-tongued fey convinced a group of gorgas that elves were behind Count Ranalc's disappearance and that the gorgas could achieve vengeance if they joined Kaneepo's assaults on the Material Plane. Though some of the brighter gorgas have seen through the ruse, most are content to have an outlet for their fury

Sidebar - Related Creatures Other Gorgas

As many diferent types of gorgas exist as there are ways to fear the dark. The fear of losing one's sole source of illumination—a fickering torch in a rainstorm, the last tindertwig on a moonless night—manifests as a notua, capable of snufng lights as well as lives. When the dark makes distant objects appear to be something other than they are—a tree trunk seems to be a crouching beast, a drape of moss becoming a dangling snake—the gaiomyr gorga dances with delight and brings its victims' imagined dangers to horrifc life. Some gorgas, it's said, represent nocturnal fears that defy description altogether—the fear of unknown unknowns, perhaps.