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Cocoon Of Lucid Potential

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Cocoon Of Lucid PotentialCreature 12

Legacy Content

Unique NE Gargantuan Aberration 
Source In Darkness pg. 17
Perception +26
Languages Common, Tien; (can't speak any language)
Skills Acrobatics +28, Athletics +28
Str +5, Dex +1, Con +5, Int +1, Wis +1, Cha +8
Anchored in Silk The cocoon is incapable of movement beyond slight wriggling in place. It has no Speed and can't move or be moved, even through means such as teleportation, as the Weaver's threads tether it in place physically and astrally. The cocoon casts any spells psychically, substituting verbal and somatic components for expressions of pure unbridled will and removing the manipulate trait from its Cast a Spell action.
AC 31; Fort +24, Ref +18, Will +27
HP 270; Weaknesses in there somewhere
In There Somewhere Killia's individuality still rests within the cocoon, yet trying to resist assimilation. If a PC succeeds at a DC 30 Diplomacy check on the cocoon, the cocoon takes 5d6 mental damage and is stunned 1 as Killia's consciousness fights the Weaver. The cocoon can't be affected in this way more than once per turn.Give of Oneself [free-action] Trigger The Weaver would be reduced to 0 Hit Points; Effect The cocoon's vitality is linked to the Weaver's. It loses 30 Hit Points, restoring 15 Hit Points to the Weaver. It can use this ability even if it would otherwise be unable to act.
Speed 0 feet
Ranged [one-action] psychic scream +25 [+20/+15] (mental, occult, range 120 feet, sonic), Damage 4d6-2 sonic plus 4d6-2 mentalOccult Spontaneous Spells DC 31, attack +25 (-4 dmg); 7th invisibility curtain, spirit blast, telekinetic bombardment (3 slots); 6th collective transposition, dispel magic, feeblemind, soothe (4 slots); 5th darkness, etheric shards, sea of thought, synaptic pulse (4 slots); Cantrips (7th) daze, mage hand, phase bolt, shield, telekinetic projectile
Of Same Essence The cocoon and the Weaver share the same essence. Its spells never affect the Weaver if they would harm him, and the Weaver can ignore the any of the cocoon's active spell effects if he desires (such as sea of thought).