Rules Index | GM Screen | Player's Guide


Chapter 5: Treasure Trove / Armor & Armaments

Armor

Source GM Core pg. 228
Suits of armor can be crafted from precious materials or infused with magic to grant them abilities exceeding those of typical armor. Many suits of magic armor are created by etching runes onto them, as described on page 225. The magic armor stat block lists the Price and attributes of the most common armors you can make with fundamental runes. Other special suits of armor might be made of precious materials, and some are specially crafted items all on their own.

Precious Material Armor

Source GM Core pg. 228
Suits of armor made of precious materials are more expensive and sometimes grant special effects. You can make metal armor out of any precious materials except for duskwood, or you can make wooden armor out of duskwood. Because armor’s Bulk is reduced when the armor is worn, use its carried Bulk when determining its material Price. (Materials are on page 252.)

Basic Magic Armor

Source GM Core pg. 229
The most common special armors are suits of armor with some combination of armor potency and resilient runes. The following stat block provides a quick reference for these types of armor.

Specific Magic Armor

Source GM Core pg. 230
These suits of armor have abilities far different from what can be gained by etching runes. A specific magic armor lists its fundamental runes, which you can upgrade, add, or transfer as normal. You can’t etch or transfer any property runes onto a specific armor that it doesn’t already have or remove its property runes.