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PFS StandardNyktera

Nykteras, or bat sprites, are gentle sprites known for their affectionate nature and incredible hospitality. Nykteras share features with bats, but the type of bat varies by location, as nykteras tend to form small colonies in locations with bats similar to their own nature. A nyktera's sense of hospitality is such that they're willing to share with any who need it, even bitter foes. However, violating a nyktera's hospitality is one of their greatest taboos, inviting rare anger and retribution from the nyktera who was wronged, as well as their large extended family.

Recall Knowledge - Fey (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak NykteraCreature -2

Legacy Content

NG Tiny Fey Sprite 
Source Bestiary 3 pg. 254
Perception +6; (8 to Seek creatures using hearing) low-light vision
Languages Common, Sylvan; speak with bats
Skills Acrobatics +3, Diplomacy +3, Stealth +3
Str -3, Dex +3, Con +0, Int +0, Wis +2, Cha +3
Speak with Bats A nyktera can communicate with bats and use Diplomacy to Make an Impression on bats and Request things from bats.
Wrath of Spurned Hospitality A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.
AC 13; Fort +0, Ref +5, Will +4
HP 10; Weaknesses cold iron 2
Speed 10 feet, fly 40 feet
Melee [one-action] fist +5 [+1/-3] (agile, finesse, magical), Damage 1d6-2–3 bludgeoning damageRanged [one-action] ultrasonic pulse +5 [+0/-5] (evocation, magical, range 20 feet), Damage 1d4-2 sonicPrimal Innate Spells DC 15 (-4 dmg); 1st heal; Cantrips (1st) dancing lights, ghost sound

All Monsters in "Sprite"

NameLevel
Draxie3
Ether Sprite-1
Ether Sprite Swarm3
Grig1
Melixie0
Nyktera-1
Pixie4
Sprite-1

Sprite

Source Bestiary pg. 308
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

Sidebar - Additional Lore Sprite Pranks

Sprite pranks tend to be kind‑hearted in nature; they might use their abilities to embarrass a braggart or to trick them into a convoluted scheme to help someone notice an admirer who has been there for them all along. Their plans are often half-baked; sprites’ mercurial nature means they can easily become distracted by something new before following through on a previous plan.