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The Wriggling Man

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 52
Unspecific Lore: DC 50
Specific Lore: DC 47

Elite | Normal | Weak
Proficiency without Level

The Wriggling ManCreature 21

Legacy Content

Unique CE Medium Aberration Swarm 
Source Kingmaker Adventure Path pg. 466
Variant male worm that walks wizard
Perception +14; darkvision, tremorsense (imprecise) 30 feet
Languages Abyssal, Aklo, Common, Draconic, Sylvan, Terran, Undercommon
Skills Acrobatics +18, Arcana +20, Deception +18, Nature +16, Society +20, Stealth +18
Str +5, Dex +9, Con +5, Int +10, Wis +6, Cha +8
Items +2 greater fire resistant greater resilient leather armor, bag of holding type IV (containing small library of spellbooks containing all of his prepared spells), major staff of transmutation
AC 26 all-around vision; Fort +13, Ref +18, Will +14; +4 status vs. mental
HP 325 (fast healing 20); Immunities disease, paralyzed, poison, precision, swarm mind, unconscious; Resistances fire 10, physical 20; Weaknesses area damage 20, splash damage 20
Discorporate When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days.
Speed 30 feet
Melee [one-action] tendril +15 [+10/+5] (reach 10 feet), Damage 4d12+13 persistent piercing damageArcane Prepared Spells DC 23, attack +15; 10th time stop; 9th disjunction, magic missile, project image; 8th contingency (already cast), illusory scene (already cast), mind blank (already cast); 7th fireball, reverse gravity, veil; 6th baleful polymorph, feeblemind, true seeing; 5th black tentacles, dimension door, mind probe; 4th fly, invisibility, suggestion; 3rd blindness, earthbind, slow; 2nd glitterdust, mirror image, ventriloquism; 1st charm, command, ray of enfeeblement; Cantrips (10th) acid splash, daze, electric arc, ray of frost, shield
Contingency [reaction] Trigger The Wriggling Man is reduced to 50 or fewer HP; Effect Dimension door, heightened to 5th level, teleports the Wriggling Man to area M6.Effortless Concentration [free-action] Trigger The wriggling man's turn begins. Effect The Wriggling Man immediately gains the effects of the Sustain a Spell action, allowing him to extend the duration of an active spell.Quickened Casting [free-action] Frequency once per day; Effect When the Wriggling Man casts a spell of 8th level or lower, reduce the number of actions to cast it by 1 (minimum 1 action).Squirming Embrace [one-action] The worm that walks Strides, ending its movement sharing a space with a creature, and deals 8d8 piercing damage to the creature. The creature can attempt a basic Reflex save with a DC of 23.Swarm Shape [one-action] (concentrate) The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to Squeeze. It can use the same action to coalesce back into its normal form.