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There is a Legacy version here.

PFS StandardRaja-Kroodha

The most iconic rakshasas, raja-krodhas are tiger-headed hunters of mortalkind. They are incarnations of all the malice people try to deny within themselves and instead wrongly ascribe to deadly predators of the wild. Their power and skill inspire fear, but also awe, and it is not unknown for some peoples to treat such a rakshasa as a guardian, if one to be treated with extreme caution.

Despite their nature as brutal flesh-eaters, rajas are extremely eloquent and philosophical when they choose to be. This is simply another form of camouflage, one that allows them to blend into cities, much as their stripes allow them to fade into jungles, and it often lulls scholars and intellectuals into a false sense of security. While it is not in the nature of a raja-krodha to be a social schemer or a mastermind, it pleases them when others delude themselves into thinking they are.

Elite | Normal | Weak
Proficiency without Level

Raja-KroodhaCreature 10

Medium Rakshasa Spirit Unholy 
Source Monster Core pg. 287
Perception +8; darkvision
Languages Chthonian, Common, Diabolic, Empyrean, Sakvroth
Skills Athletics +9, Deception +11, Diplomacy +11, Intimidation +11, Performance +9, Religion +8, Stealth +13
Str +6, Dex +6, Con +4, Int +2, Wis +2, Cha +5
Items +1 striking taravari (functions as a scimitar)
AC 20; Fort +8, Ref +10, Will +8; +2 status to all saves vs. magic
HP 180; Weaknesses holy 10, Immunities fear, fortune, misfortune
Knowledge of Delusion (divine) A creature that fails a Recall Knowledge check or a Perception check to Sense Motive on a rakshasa is off-guard until the end of its next turn.Reassert Fate [reaction] (divine) Trigger A creature within 30 feet uses a fortune or misfortune effect; Effect The raja-krodha reasserts the ebb and flow of fate, instilling a deep dread in those who would attempt to cheat their written role. They disrupt the triggering effect, and the triggering creature becomes frightened 2 and is off-guard to the raja-krodha until the end of its next turn.
Speed 35 feet
Melee [one-action] taravari +13 [+8/+3] (forceful, magical, sweep, unholy), Damage 2d6+12 slashingMelee [one-action] fangs +10 [+6/+2] (agile, magical, unholy), Damage 2d6+12 piercing plus GrabMelee [one-action] claw +12 [+8/+4] (agile, finesse, magical, unholy), Damage 2d4+12 slashingDivine Innate Spells DC 19; 5th crisis of faith, hallucination, invoke spirits; 4th clairvoyance, unfettered movement, vampiric feast; 3rd clairaudience, haste; 2nd invisibility; Cantrips (5th) detect magic, divine lance
Cleric Domain Spells (2 Focus Points), DC 19; 5th ignite ambition, savor the sting
Change Shape [one-action] (concentrate, divine, polymorph) The raja-krodha takes on the appearance of any Medium humanoid. This doesn't change the raja-krodha's Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack.Cruel Majesty [one-action] (emotion, mental, visual) Requirements The rakshasa is not in its true form; Effect The rakshasa Changes Shape into its true form in a display that is equal parts terrifying and majestic. Creatures within 30 feet of the rakshasa must succeed at a DC 19 Will save or be off-guard to the rakshasa until the beginning of the rakshasa's next turn as they are awestruck.Sneak Attack The raja-krodha deals 2d6 extra precision damage to off-guard creatures.Swallow Whole [one-action] (attack) Medium, 2d12+6 bludgeoning, Rupture 15

All Monsters in "Rakshasa"

NameLevel
Dandasuka5
Maharaja20
Raja-Kroodha10
Raktavarna1

Rakshasa

Source Monster Core pg. 286
Rakshasas are primordial, divine beings who serve as incarnations of all that is foul within creation, born the moment that the concepts of good and evil were first conceived. It is their divine purpose to exemplify the profane—by murdering their own kin, eating the flesh of sapient beings, and performing thousands of other atrocities, they define these acts as obscene and taboo, so that mortals know these acts to be crimes in the eyes of the holy. It is a role they must play, in the same way that a stage play must have an actor to serve as the villain, a role that damned all rakshasas from the moment of their genesis.

Most rakshasas enjoy their role, in the same way an actor enjoys delivering a masterful performance, yet there is an element of tragedy to their existence. They are fated to serve solely as foils to others, to corrupt the unworthy and fall to the heroic, never free to forge their own path. They are condemned to perform the most heinous of deeds, even if it rankles their sensibilities and conscience. To do otherwise is to defy their nature and their purpose: the greatest sin a rakshasa can perform.

Sidebar - Additional Lore Rakshasa Immortals

Above all rakshasas rule the rakshasa immortals, powerful entities manifested from the most horrid concepts ever to flicker into existence. These beings include Aksha of the Second Breath, Bundha the Singing Butcher, Dradjit the Godslayer, Kunkarna the Dream Warrior, Mursha the Beastmaster, Otikaya the Spirit Archer, Surpa the Avenger, Zabha the Desecrator, and countless others.

Sidebar - Locations Rakshasas in Society

Most rakshasas live in urban areas where humanoids congregate, supplying them with a variety of mortals to prey upon and to find wanting, as well as all the luxuries that often leads humanoid societies into corruption.