There is a Legacy version
here.
Connect the Dots [two-actions] Feat 6Auditory Concentrate Investigator Linguistic Source Player Core 2 pg. 109
Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. Choose an ally and a non-allied creature. You must be able to see both of them. You briefly study the way they both move and attempt a Perception check against the higher of the non-allied creature's
Deception DC or Will DC. Both targets are then temporarily immune to Connect the Dots for 10 minutes.
Critical Success You spot a way for your ally to take advantage of the other target's flaws and let them know about it. Your ally gains your
Pursue a Lead investigation bonus as a circumstance bonus to all its Strikes or skill checks against the creature until the start of your next turn.
Success As critical success, but your ally gains the bonus only for their next Strike or skill check against the creature.
Failure You fail to make a connection.
Critical Failure You misconstrue a vital piece of information, which temporarily disconcerts you. You are
stupefied 1 until the end of your next turn.
Traits
Auditory: Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Linguistic: An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.