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Teraphant

Though teraphants may resemble an elephant from afar, teraphants lack the long incisors that mark other pachyderms. Instead, tusk-like horns grow from their forehead. Native to Vudra, teraphants are occasionally found in Jalmeray and Nex, brought as rare gifts for nobles.

These placid herbivores' resonant psychic powers warn them against creatures approaching with ill intent. Faced with strong, sustained emotions, teraphants may find themselves responding in kind, which sometimes drive them into a fearsome rage against aggressive foes.

Recall Knowledge - Beast (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TeraphantCreature 8

Legacy Content

Uncommon N Huge Beast 
Source Pathfinder #158: Sixty Feet Under pg. 86
Perception +18; emotion sense 120 feet, low-light vision
Languages Vudrani; (can't speak any language)
Skills Athletics +18, Intimidation +16, Survival +16
Str +7, Dex +1, Con +5, Int -2, Wis +3, Cha +3
Emotion Sense (emotion, mental) A teraphant can sense the emotions of creatures within 120 feet as an imprecise sense. Emotion sense is a precise sense against creatures under an emotion effect. A creature under the effects of calm emotions can't be noticed via emotion sense.
AC 25; Fort +18, Ref +12, Will +16
HP 155
Empathetic Response [reaction] Trigger A creature within 60 feet of the teraphant is targeted by a spell or ability with the emotion trait; Effect The teraphant also benefits from the spell or effect, as though it were an additional target for 1 minute or until the triggering spell or ability ends.
Speed 45 feet
Melee [one-action] horn +18 [+13/+8] (reach 10 feet), Damage 3d6-2+9 piercingMelee [one-action] trunk +18 [+13/+8] (reach 15 feet), Effect grabbing trunkMelee [one-action] foot +18 [+13/+8] (reach 10 feet), Damage 3d10-2+9 bludgeoningGrabbing Trunk A Medium or smaller creature hit by the teraphant's trunk is grabbed. If the teraphant moves, it can bring the grabbed creature along with it.Impale [two-actions] Requirement The teraphant has a creature grabbed; Effect The teraphant slams the creature onto one of its horns. The target must attempt a DC 25 Reflex save or suffer 3d6+9 piercing damage and 1d6 persistent bleed damage (6d6+18 piercing damage on a critical failure).Psychokinetic Trumpet [two-actions] The teraphant lets out a loud trumpet that deals 8d8 mental damage (DC 25 basic Will save) in a 30-foot cone. A creature that fails its save is also pushed 15 feet (30 feet on a critical failure). If a pushed creatures strikes a solid barrier, it takes 3d6 bludgeoning damage and stops. The teraphant can't use Psychokinetic Trumpet again for 1d4 rounds.Trample [three-actions] Large or smaller, foot, DC 25

Sidebar - Additional Lore Teraphant Hunters

Few things threaten teraphants other than the Vudrani hunters known as apathets. Apathets rely on emotion-deadening alchemical elixirs and spells to get close to their prey. Some apathets sell teraphant horns to those who believe their horns are the source of these creatures' psychic powers; others serve rajahs who wish to enslave a teraphant.