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False Governor



Recall Knowledge - Fiend (Religion): DC 35
Unspecific Lore: DC 33
Specific Lore: DC 30

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite False GovernorCreature 13

Legacy Content

Rare CE Medium Fiend Nindoru 
Source Pathfinder #199: To Bloom Below the Web pg. 14
Variant akashti nindoru
Perception +24; darkvision
Languages Aklo, Common, Necril
Skills Deception +27 (+31 Impersonating Governor Heh Shan-Bao), Diplomacy +25, Occultism +24, Society +24, Stealth +26
Str +7, Dex +6, Con +4, Int +4, Wis +4, Cha +7
AC 34; Fort +22, Ref +26, Will +24
HP 240; Resistances negative 15; Weaknesses silver 15
Soul Shred Creatures killed by an akashti are difficult to bring back to life or to animate as undead. The akashti automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +26, counteract level 7th). If the akashti who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Speed 25 feet
Melee [one-action] claw +26 [+22/+18] (agile, finesse, magical), Damage 3d4+2+14 slashing plus 1d6 mentalOccult Innate Spells DC 34, attack +26 (+4 dmg); 6th illusory creature, phantasmal calamity; 5th crushing despair, phantom pain; 4th glibness, talking corpse; 2nd item facade; Cantrips (6th) daze, ghost sound, message
Manifest Body (concentrate, conjuration, occult) Frequency once per day; Effect The false governor has manifested a hollow humanoid body around their slender skeletal frame that looks identical to that of Governor Heh Shan-Bao. While wearing this manifested body, the false governor loses their claw Strike, and their voice sounds like that of Heh Shan- Bao's. The false governor's manifested body decays swiftly if they don't take 10 minutes once per day to maintain the manifestation of the false flesh. The body has 10 Hit Points and the same defenses as the false governor. When the body is destroyed, the false governor emerges unharmed, and the fleshy shell left behind scatters into a cloud of red butterflies that swiftly fade into red mist. This emergence is so grisly and unsettling that all creatures within 30 feet who witness it must attempt a DC 31 Fortitude save or become sickened 2 (sickened 3 on a critical failure); this has the mental and visual traits.Stunning Despair [two-actions] (auditory, enchantment, incapacitation mental, occult) The false governor unleashes several overwhelming sobs of despair. Creatures within 30 feet must attempt a DC 31 Will save to avoid becoming stunned 1 (stunned 3 on a critical failure). The false governor can't use Stunning Despair again for 1d4 rounds.