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Rumin Purgo

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Rumin PurgoCreature 10

Legacy Content

Unique CE Small Gnome Humanoid 
Source Pathfinder #184: The Ghouls Hunger pg. 42
Male gnome smuggler
Perception +17; low-light vision
Languages Common, Gnomish, Kelish, Necril
Skills Arcana +20, Crafting +20, Deception +20, Mechitar Lore +18, Society +18, Stealth +19, Thievery +21
Str +0, Dex +4, Con +2, Int +3, Wis +2, Cha +5
Items +1 leather armor, +1 striking light mace, wand of cone of cold, bag of holding IV, key to all locks in Cerulean Glade
AC 29; Fort +17, Ref +19, Will +17
HP 170
Evasion If Rumin rolls a success on a Reflex save, he gets a critical success instead.Susceptible to Mockery A character can attempt to Feint or Demoralize Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes sickened 1 (or sickened 3 on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further.
Speed 25 feet
Melee [one-action] light mace +20 [+16/+12] (agile, finesse, shove), Damage 2d4-2+10 bludgeoningArcane Spontaneous Spells DC 28, attack +20 (-4 dmg); 6th disintegrate, mislead, phantasmal killer (2 slots); 5th dispel magic, hallucination, prying eye, subconscious suggestion (3 slots); 4th dimension door, fly, invisibility, shatter (3 slots); 3rd haste, magic missile, shrink item (3 slots); 2nd blindness, dispel magic, glitterdust, hideous laughter, mirror image (3 slots); 1st charm, floating disk, magic missile, unseen servant; Cantrips (6th) daze, detect magic, light, mage hand, shield, telekinetic projectile
Sorcerer Bloodline Spells DC 28, attack +20, 2 Focus Points (-4 dmg); 6th ancestral memories, extend spell
Sneak Attack Rumin's Strikes deal an additional 2d6 precision damage to flat-footed creatures