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Adrivallo

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak AdrivalloCreature 9

Legacy Content

Unique CE Medium Fey 
Source Pathfinder #152: Legacy of the Lost God pg. 49
Male satyr sideshow barker
Perception +16; low-light vision
Languages Common, Sylvan
Skills Athletics +14, Circus Lore +14, Deception +19, Diplomacy +19, Intimidation +17, Nature +14, Performance +19, Stealth +17, Thievery +14
Str +3, Dex +5, Con +1, Int +1, Wis +2, Cha +7
Sylvan Wine (enchantment, mental, primal) Adrivallo's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to 8 draughts of wine.
Items dagger, keys to all the cages in the Glen of Uncommon Wonders, panpipes, wineskin
AC 26; Fort +16, Ref +15, Will +12
HP 190; Weaknesses cold iron 10
Nimble Dodge [reaction] Trigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see; Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.
Speed 35 feet
Melee [one-action] dagger +21 [+17/+13] (agile, finesse, versatile S), Damage 1d4-2+11 piercingRanged [one-action] dagger +21 [+17/+13] (agile, thrown 10 feet, versatile S), Damage 1d4-2+11 piercingPrimal Innate Spells DC 27 (-4 dmg); 4th charm, fear, sleep, suggestion; Cantrips (5th) dancing lights, dirge of doom, ghost sound, inspire competence, inspire courage, triple time
Fleet Performer When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.Play the Pipes [three-actions] (auditory, primal) Requirements Adrivallo is holding a musical instrument; Effect The satyr plays a melody on his instrument to cast charm, fear, sleep, or suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute. Satyrs are immune to this music.