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Tamikan

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak TamikanCreature 15

Legacy Content

Unique N Large Dragon 
Source Pathfinder #166: Despair on Danger Island pg. 39
Variant female kongamato
Perception +23; darkvision
Languages Draconic
Skills Acrobatics +27, Athletics +31, Intimidation +25, Stealth +25, Survival +24
Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +5
AC 36; Fort +27, Ref +25, Will +24; +1 status to all saves vs. magic
HP 275; Immunities paralyzed, sleep
Attack of Opportunity [reaction] Tail only.
Speed 30 feet, fly 130 feet, swim 30 feet
Melee [one-action] beak +30 [+25/+20] (magical, reach 15 feet), Damage 3d12-2+15 piercing plus Grab and piercing beakMelee [one-action] claw +30 [+26/+22] (agile, reach 10 feet), Damage 3d8-2+15 slashingMelee [one-action] wing +30 [+26/+22] (agile, reach 15 feet), Damage 3d10-2+13 bludgeoningMelee [one-action] tail +28 [+24/+20] (agile, reach 20 feet), Damage 3d8-2+13 bludgeoningBoat Breaker A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.Flying Strafe [two-actions] The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.Sonic Screech [two-actions] (arcane, evocation, sonic) Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals 12d6 sonic damage in a 100- foot line (DC 35 basic Reflex save). She can't use Sonic Screech again for 1d4 rounds.Wailing Dive [two-actions] The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 35 Will save or become frightened 1 (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.