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There is a Legacy version here.

PFS StandardXulgath Leader

Xulgath leaders are usually the strongest, most violent members of a community—although in some cases, particularly in larger groups, xulgath clutches are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or sacrifices.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Xulgath LeaderCreature 2

Medium Humanoid Xulgath 
Source Monster Core pg. 353
Perception +9; darkvision
Languages Draconic, Sakvroth
Skills Athletics +9, Intimidation +4, Stealth +4
Str +4, Dex +1, Con +2, Int -1, Wis +2, Cha +1
Items breastplate, greataxe, javelin (4)
AC 16; Fort +7, Ref +4, Will +7
HP 29
Stench (aura, olfactory) 30 feet, DC 17
Speed 25 feet
Melee [one-action] greataxe +9 [+4/-1] (sweep), Damage 1d10-2+6 slashingMelee [one-action] jaws +9 [+4/-1], Damage 1d6-2+6 piercing plus weakening strikeMelee [one-action] claw +9 [+5/+1] (agile), Damage 1d4-2+6 slashing plus weakening strikeRanged [one-action] javelin +6 [+1/-4] (thrown 30 feet), Damage 1d6-2+4 piercingWeakening Strike A creature hit by a xulgath leader's jaws or claw Strike is enfeebled 1 (or enfeebled 2 on a critical hit) for 1 round.

All Monsters in "Xulgath"

NameLevel
Xulgath Bilebearer2
Xulgath Deepmouth12
Xulgath Gutrager10
Xulgath Leader3
Xulgath Ravening4
Xulgath Skulker2
Xulgath Spinesnapper5
Xulgath Stoneliege8
Xulgath Thoughtmaw15
Xulgath Warrior1

Xulgath

Source Monster Core pg. 352
Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities called clutches, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of their spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors' accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don't agree on why the ancient xulgath civilization fell. Some suspect it was the result of losing several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to demons or other terrible creatures from the Outer Rifts. Occasionally, a xulgath mystic can call forth and bind a lesser demon to help serve the group, but one who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or seizes control of the settlement.