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Desert Manticore

Desert manticores are far more dangerous than their common cousins and only marginally cleverer. Instead of the usually spiked tail reminiscent of a porcupine, desert manticores have large scorpion tails, requiring them to adopt closer approaches and cunning ambushes. Desert manticores are known for their egos and constant attempts to outmatch sphinxes within their chosen territories. No accounts of such attempts have ever proved fruitful for the desert manticore.

Recall Knowledge - Beast (Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Desert ManticoreCreature 11

Uncommon Large Beast 
Source Howl of the Wild pg. 172 2.0
Perception +22; darkvision, scent (imprecise) 60 feet
Languages Common, Kelish, Osiriani
Skills Acrobatics +20, Athletics +23, Deception +20, Intimidation +24, Stealth +20
Str +7, Dex +2, Con +5, Int -2, Wis +2, Cha +4
AC 31; Fort +23, Ref +20, Will +20
HP 250; Immunities poison
Indomitable Beast [reaction] Frequency once per day; Trigger The desert manticore is reduced to 0 HP; Effect The desert manticore avoids being knocked out and remains at 1 HP, then can make a stinger Strike against a creature in its reach.
Speed 30 feet, fly 40 feet
Melee [one-action] jaws +23 [+18/+13], Damage 4d8-2+10 piercing plus GrabMelee [one-action] claw +23 [+19/+15] (agile), Damage 4d6-2+10 slashingMelee [one-action] stinger +23 [+18/+13] (reach 10 feet), Damage 3d6-2+10 piercing plus manticore venomManticore Venom (poison) Saving Throw Fortitude DC 30; Maximum Duration 6 rounds; Stage 1 3d8 poison damage and drained 1 (1 round); Stage 2 4d8 poison damage and drained 2 (1 round); Stage 3 5d8 poison damage and drained 3 (1 round)Scorpion Sting [two-actions] The desert manticore Strikes an off-guard creature with its stinger. The attack injects venom deeply, dealing an additional 4d8 poison damage and giving the target a –2 circumstance penalty to their initial save against the poison.Venomous Flight [two-actions] The desert manticore Flies twice, dripping venom from its stinger. It chooses a creature it flew directly above during the flight, which is exposed to manticore venom. The desert manticore cannot fly further than 60 feet above the target or the venom becomes too dispersed in fall to take effect.

All Monsters in "Manticore"

NameLevel
Barded Manticore18
Desert Manticore12
Manticore6

Manticore

Source Howl of the Wild pg. 172 2.0
These variant manticores bring more than just their tails to the fray, presenting a range of venemous or magical abilities.