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There is a Legacy version here.

PFS StandardPixie

Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. They take great pride in their skill at archery, even when not using their arrows to deliver magical ailments. They often practice by shooting drops of dew or severing vines and hairs. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking.

Recall Knowledge - Fey (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

PixieCreature 4

Small Fey Sprite 
Source Monster Core pg. 323
Perception +8; low-light vision
Languages Common, Fey
Skills Acrobatics +9, Deception +7, Nature +6, Stealth +7
Str -1, Dex +5, Con +1, Int +3, Wis +2, Cha +3
Items longbow (60 arrows), shortsword
AC 19; Fort +4, Ref +10, Will +8; +1 status to all saves vs. magic
HP 40; Weaknesses cold iron 5
Speed 15 feet, fly 45 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, versatile S), Damage 1d6+4 piercingRanged [one-action] longbow +9 [+4/-1] (deadly d10, range increment 100 feet, reload 0, volley 20 feet), Damage 1d8+4 piercingPrimal Innate Spells DC 17; 4th invisibility (at will; self only); 3rd dispel magic; 2nd entangling flora, revealing light; 1st illusory disguise; Cantrips (2nd) detect magic, figment, light, shield
Sprinkle Pixie Dust [one-action] (manipulate, primal) The pixie sprinkles pixie dust onto one of their arrows. If the pixie hits a creature with that arrow before the pixie's next turn, the arrow inflicts one of the following special effects of the pixie's choice instead of dealing damage. Each effect depends on the target's DC 17 Will save. On a critical hit, the target gets a result one degree worse than it rolled.
  • Charm (emotion, incapacitation, mental) The arrow has the effect of a charm spell, except the target doesn't gain a bonus to its save if the only hostile act was the pixie firing its bow, and the pixie can choose to direct the target's adoration toward another creature rather than itself.
  • Memory Loss (mental) On a failed Will save, the target loses the last 5 minutes of its memory.
  • Sleep (incapacitation, mental, sleep) The target suffers the effects of a 3rd- rank sleep spell.
  • Subdual (mental, nonlethal) The target takes 4d6 mental damage, depending on its basic Will save.

Sidebar - Advice and Rules Variant Pixie Arrows

Pixies can enchant their arrows with a wide variety of effects, though nearly all such enchantments are designed to charm or bewilder, never maim. Some arrows may emulate the effects of spells such as confusion, fear, laughing fit, and even suggestion.

All Monsters in "Sprite"

NameLevel
Draxie3
Ether Sprite-1
Ether Sprite Swarm3
Grig1
Melixie0
Nyktera-1
Pixie4
Sprite-1

Sprite

Source Monster Core pg. 322
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms “fey” or “fairy.” While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.

Sidebar - Additional Lore Sprite Pranks

Sprite pranks tend to be kind-hearted in nature; they might use their abilities to embarrass a braggart or to trick them into a convoluted scheme to help someone notice an admirer who has been there for them all along. Their plans are often half-baked; sprites' mercurial nature means they can easily become distracted by something new before following through on a previous plan.