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PFS StandardSootsoldiers

Powerful deities and warlords strive for dominance over the Plane of Fire and the rest of the Inner Sphere in order to prove fire's supremacy. Armies of flaming soldiers go to war against each other on battlefields of smoke and smoldering char, all unable to bring their full power to bear. Ymeri, the vicious and victorious Queen of the Inferno, commands legions of sootsoldiers: elementals capable of battling the armies of her foes and, even when destroyed, rising from the ashes of the Eternal Furnace, scorched and triumphant.

Recall Knowledge - Elemental (Arcana, Nature): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite SootsoldiersCreature 11

Gargantuan Elemental Fire Troop 
Source Rage of Elements pg. 133 2.0
Perception +22; darkvision, smoke vision
Languages Pyric
Skills Acrobatics +23, Athletics +23, Nature +20, Plane of Fire Lore +20, Warfare Lore +20
Str +7, Dex +5, Con +6, Int +2, Wis +4, Cha +0
Smoke Vision Sootsoldiers ignore the concealed condition from smoke.
AC 32; Fort +22, Ref +23, Will +20
HP 185 (16 squares); Thresholds 110 (12 squares), 55 (8 squares); Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses area damage 12, cold 12, splash damage 7
Ashen Smoke When the sootsoldiers are reduced by an HP Threshold or are reduced to 0 HP, the destroyed soldiers crumble to a cloud of ash-laden smoke in 20-foot burst centered on the sootsoldiers. All creatures within the cloud are concealed, and all creatures outside it are concealed to those inside. The smoke lasts for 1 minute or until dispersed by a strong wind.Troop Defenses
Speed 40 feet; troop movement
Form Up [one-action] Incinerating Grasp [one-action] to [three-actions] Frequency once per round; Effect The sootsoldiers reach to constrain each enemy within 5 feet in their fiery clutches (DC 28 basic Reflex save). The damage and additional effects depend on the number of actions.
[one-action] 2d8 fire damage
[two-actions] 3d8+7 fire damage plus grabbed
[three-actions] 4d8+7 fire damage plus grabbed
Seething Flash [two-actions] (fire, primal) The sootsoldiers reignite and rush across the battlefield, Forming Up and Striding twice. At the end of this movement, a wave of flame and heat pours off the sootsoldiers, dealing 4d8 fire damage to other creatures in a 10-foot emanation, with a DC 31 basic Reflex save. A creature that critically fails its save is also knocked prone.Troop Movement Whenever the sootsoldiers Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any of the sootsoldiers' squares enters difficult terrain, the extra movement cost applies to the whole troop

Sidebar - Advice and Rules The Radiant Host

Sootsoldiers who serve the other Lord of Fire, the Lambent King Atreia, are covered in glowing embers instead of black char. In place of ashen smoke's normal effects, any creature in the area must attempt a DC 31 Reflex save. On a failure, for 1 minute that creature is dazzled and its invisibility is negated.