There is a Legacy version
here.
Hand AdzeAgile Finesse Sweep Thrown 10 ft. Tripkee Source Player Core 2 pg. 274Price 5 sp;
Damage 1d4 S;
Bulk L
Hands 1
Type Melee;
Category Martial;
Group Axe
The adze’s smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons.
Traits
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Sweep: This weapon makes wide swinging attacks. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Thrown 10 ft.: You can throw this weapon as a ranged attack; it is a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon’s Range entry.
Tripkee: A creature with this trait is a member of the tripkee ancestry. Tripkees are a family of froglike humanoids. An ability with this trait can be used or selected only by tripkees. An item with this trait is created and used by tripkees.
Critical Specialization Effects
Source Core Rulebook pg. 283 4.0Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.
Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its
striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.