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PFS StandardRedistribute PotentialCantrip 5

Legacy Content

Uncommon Cantrip Cold Evocation Fire Psychic 
Source Dark Archive pg. 20
Cast [two-actions] somatic, verbal
Range 60 feet; Area 2 adjacent 5-foot squares
Saving Throw basic Fortitude
Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes clumsy 1 from numbness if it's in the area of stolen heat or enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.

    Heightened (+1) The damage increases by 1d4.
    Amp You can affect the flow of energy on a much grander scale. Instead of two 5-foot squares, you create two 10-foot bursts. They still must be adjacent to one another and can overlap. A creature in both areas can still be affected by only one of your choice. The spell's damage increases to 6d6. The conditions last for 1 minute.
    Amp Heightened (+1) Increase the damage by 2d6 instead of 1d4.