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PFS StandardShark

Animal Aquatic Minion 
Source Player Core pg. 210 2.0
Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark.
Size Small
Melee [one-action] jaws, Damage 1d8 piercing
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 6
Skill Stealth
Senses blood scent, scent (imprecise, 60 feet)
Speed swim 40 feet
Special The shark has the aquatic trait. Its blood scent enables it to smell blood in the water from up to 1 mile away.
Support Benefit When your shark senses blood, it tears into your enemies. Until the start of your next turn, each time you hit a creature in the shark's reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 slashing damage from the shark. If your shark is nimble or savage, the slashing damage increases to 2d8.
Advanced Maneuver Shred

Shred [one-action]

Source Player Core pg. 210 2.0
Requirements The shark hit with a jaws Strike on its most recent action this turn.
The shark viciously rips into the wound. The target of the shark's Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion).