There is a Legacy version
here.
Seal Fate
[two-actions] Spell 4Concentrate Curse Death Manipulate Source Player Core 2 pg. 251Traditions arcane,
divine,
occultCatalysts Bottled ScreamsRange touch;
Targets 1 living creature
Saving Throw Fortitude;
Defense Fortitude;
Duration varies
You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save.
Critical Success The target is unaffected.
Success The target gains weakness 2 to the chosen damage type until the end of your next turn.
Failure As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies.
Critical Failure As failure, but the duration is unlimited.
Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.