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There is a Legacy version here.

PFS StandardForest Troll

Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the forest, deeply linked in flesh and blood to the verdant habitats they consider their territory. In fact, when a forest troll is killed, their flesh turns into blackened lumps of charcoal, often still glowing with coals. Despite that, these creatures roam farther and wider than most of their kin, to the extent that they're the first creatures a common person thinks of when they hear the word “troll.”

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Forest TrollCreature 6

Large Giant Humanoid Troll Wood 
Source Monster Core pg. 330
Perception +13; darkvision
Languages Jotun
Skills Athletics +14, Intimidation +14
Str +5, Dex +2, Con +6, Int -2, Wis +0, Cha -2
Easily Misled The forest troll gets a –4 circumstance penalty to their Perception DC against Deception checks.
AC 22; Fort +19, Ref +13, Will +9
HP 145, regeneration 20 (deactivated by electricity or fire); Weaknesses electricity 10, fire 10
Furious Flailing [reaction] Trigger The forest troll takes electricity or fire damage; Effect The troll makes a claw Strike against a random creature within its reach. If the troll has persistent fire damage, they attempt a DC 17 flat check to remove it.
Speed 30 feet
Melee [one-action] jaws +16 [+11/+6] (reach 10 feet), Damage 2d10+2+5 piercingMelee [one-action] claw +16 [+12/+8] (agile, reach 10 feet), Damage 2d8+2+5 slashingChase Prey [two-actions] The forest troll rushes forward on all fours, Striding and then making two claw Strikes.Rend [one-action] claw

All Monsters in "Troll"

NameLevel
Cavern Troll6
Forest Troll5
Frost Troll4
Jotund Troll15
Troll, Tombstone1
Troll Warleader10
Two-Headed Troll8

Troll

Source Monster Core pg. 330
Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again. Trolls prefer to remain solitary, keeping every scrap of food for themselves.

In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.