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GM Core / Chapter 1: Running the Game / Special Considerations / Rarity

Starting Elements

Source GM Core pg. 23 2.0
Elements like ancestries, backgrounds, classes, and heritages that a player must select at character creation can still be uncommon or rare. Obviously, there’s no opportunity for the player character to search for them during play, but these rarities still indicate the prevalence of adventurers with those elements in the world. You can decide to allow them on a case-by-case basis depending on the campaign and the story your group wants to tell. For instance, a game set in the lizardfolk empire of Droon might have lizardfolk (normally uncommon) as a common ancestry while the typical common ancestries are less common. An official player’s guide for a Pathfinder Adventure Path might have uncommon backgrounds that you can access by playing the Adventure Path.