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PFS StandardLethargy PoisonItem 2

Alchemical Consumable Incapacitation Injury Poison Sleep 
Source GM Core pg. 250 2.0, Player Core 2 pg. 293; There is a more recent version of this item. Click here to view.
Price 7 gp
Usage held in 2 hands; Bulk L
Activate [one-action] (manipulate)
Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison does not require the target to attempt additional saving throws; only failing an saving throw against an ongoing exposure can progress its stage.
Saving Throw DC 18 Fortitude; Maximum Duration 4 hours; Stage 1 slowed 1 (1 round); Stage 2 slowed 1 (1 minute); Stage 3 unconscious with no Perception check to wake up (1 round); Stage 4 unconscious with no Perception check to wake up (1d4 hours)