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Gurglegut



Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GurglegutCreature 11

Legacy Content

Unique NE Large Humanoid 
Source Pathfinder #199: To Bloom Below the Web pg. 54
Perception +23; low-light vision
Languages Common, Goblin, Sylvan
Skills Alcohol Lore +20, Arcana +18, Athletics +23, Intimidation +20, Nature +21
Str +7, Dex +4, Con +5, Int +4, Wis +5, Cha +4
Items +1 resilient studded leather armor, +1 striking kukri, +1 striking flaming crossbow (10 bolts), jug of rice wine
AC 30; Fort +21, Ref +18, Will +21
HP 196
Speed 25 feet
Melee [one-action] kukri +24 [+20/+16] (agile, magical, reach 10 feet, trip), Damage 2d6-2+13 slashingRanged [one-action] crossbow +21 [+16/+11] (magical, range 120 feet), Damage 2d8-2+6 piercing plus 1d6 fireCommand Onidoshi [one-action] (auditory, linguistic) Frequency once per round; Effect Gurglegut barks out a command to a single onidoshi in area D1. That onidoshi can use a reaction to attempt a melee Strike against an adjacent foe.Spit Fire [two-actions] (fire, manipulate) Frequency once per day; Effect Gurglegut drinks the contents of his jug of rice wine (consuming one of the gulps contained in his jug), then spews it out across the flaming tip of a bolt in his crossbow, filling a 20-foot-cone with a blast of fire that inflicts 10d8 fire damage (DC 30 basic Reflex save) to all creatures in the area.