All Creatures
Abilities | Monsters | NPCs


Sickened Doprillu

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Sickened DoprilluCreature 15

Legacy Content

NE Medium Aberration 
Source Pathfinder #192: Worst of All Possible Worlds pg. 19
Variant doprillu
Perception +22; darkvision, see invisibility
Languages Aklo, Common, Undercommon
Skills Acrobatics +26, Athletics +30, Intimidation +22, Stealth +24
Str +8, Dex +6, Con +7, Int +1, Wis +4, Cha +2
AC 36; Fort +27, Ref +28, Will +24; +2 status to all saves vs. fear
HP 280, regeneration 20 (deactivated by cold); Immunities enfeebled (while wearing its mask), slowed (while wearing its mask); Resistances fire 15
Mask of Power A doprillu's unique wooden mask is the source of its power. A doprillu deprived of its mask loses its regeneration and its immunity to enfeebled and slowed, and it immediately becomes enfeebled 1. The enfeebled value increases by 1 at the start of each of the doprillu's turns, to a maximum of enfeebled 4. If the mask is put back on, the doprillu immediately regains its abilities and loses the enfeebled condition. A creature can pull off the mask with a successful DC 36 Athletics check to Force Open.Volcanic Veins (fire) Fiery magma runs through the doprillu's veins. A creature that starts its turn grabbed by the doprillu takes 7d6 fire damage.Deflect Arrow [reaction] Trigger The doprillu is the target of a physical ranged attack; Requirements The doprillu is aware of the attack, isn't flat-footed against it, and has a hand free; Effect The doprillu gains a +4 circumstance bonus to its AC against the triggering attack.
Speed 40 feet, climb 40 feet
Melee [one-action] fist +30 [+26/+22] (agile, magical), Damage 3d8+2+16 plus 2d6 fire and Improved GrabOccult Innate Spells DC 28 (+4 dmg); Constant (6th) see invisibility
Body Strike [one-action] Requirements The doprillu has a creature grabbed; Effect The doprillu swings the grabbed creature as a weapon. This Strike has a +28 attack modifier and deals 3d8+16 bludgeoning damage. The Strike is magical and has a reach of 10 feet. On a hit, the grabbed creature takes half the damage dealt to the target.Whirlwind Throw [two-actions] Requirements The doprillu has a creature grabbed; Effect The doprillu whirls the grabbed creature about, making a Body Strike against each creature in reach. After that Strike, the doprillu can hurl the grabbed creature up to 50 feet as a ranged Strike. This Strike has the same attack modifier and damage as Body Strike, but has the thrown 20 feet weapon trait.