All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

PFS StandardChoral (Choir Angel)

Choral angels are incredible singers who fill the halls of Nirvana with pious chants and sacred hymns. Most form from the souls of talented bards and other performers, though anyone who takes superlative joy in music might ascend to their ranks. Though their duties are typically to spread peace and joy through their music, their holy incantations also brim with mystic purpose, their songs bolstering angelic wards and strengthening the very fabric of the celestial planes themselves.

While choral angels shy away from conflict, they will brave the mortal realm to deliver good omens and auspicious messages. Choral angels often serve the goddess Shelyn, but they can also serve other good deities and empyreal lords.

Recall Knowledge - Celestial (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

ChoralCreature 6

Small Angel Celestial Holy 
Source Monster Core pg. 15
Perception +8; darkvision
Languages Diabolic, Draconic, Empyrean; truespeech
Skills Acrobatics +6, Diplomacy +9, Performance +11, Religion +8
Str +1, Dex +4, Con +2, Int +3, Wis +4, Cha +5
AC 18; Fort +4, Ref +8, Will +10; +1 status to all saves vs. magic
HP 100; Resistances sonic 5; Weaknesses unholy 5
Harmonizing Aura (aura, divine, sonic) 20 feet. Allies in the aura gain a +2 status bonus to sonic damage rolls and a +1 status bonus to AC and all saves against effects with the auditory or sonic trait. Enemies in the aura take a –2 status penalty to sonic damage rolls and a –1 status penalty to AC and all saves against sonic and auditory effects.
Speed 30 feet, fly 40 feet
Melee [one-action] fist +8 [+4/+0] (agile, finesse, holy, magical), Damage 2d6+5 bludgeoningRanged [one-action] piercing hymn +11 [+6/+1] (holy, magical, range 90 feet, sonic), Damage 4d6 sonic damage plus deafening ariaDivine Innate Spells DC 17, attack +9; 3rd cleanse affliction, clear mind (at will), heal, noise blast; 2nd invisibility (at will; self only), noise blast (at will); 1st counter performance (at will); Cantrips (3rd) courageous anthem, uplifting overture; Constant (5th) truespeech
Rituals DC 17; 1st angelic messenger
Deafening Aria On a critical hit with piercing hymn, the target is deafened for 1 minute.Harmonize [one-action] (concentrate, divine, sonic) The choral angel lends their harmony to a choral angel ally within their harmonizing aura. The ally can, on their next turn, expend their 3rd-rank noise blast to instead cast calm, heroism, or 4th-rank noise blast. If the ally is benefiting from 5 or more chorals' Harmonize actions, they can instead choose divine decree.

All Monsters in "Angel"

NameLevel
Balisse (Confessor Angel)8
Cassisian (Archive Angel)1
Choral (Choir Angel)6
Monadic Deva (Soul Angel)12
Movanic Deva (Guardian Angel)10
Planetar (Justice Angel)16
Solar (Archangel)23
Tabellia (Emissary Angel)14

Angel

Source Monster Core pg. 14
The celestial hosts of angels are messengers and warriors, divided into choirs based on their abilities and purviews. Angels were one of the first creations of the gods, and many still assist their righteous creators throughout the cosmos. Most angels in modern times are not direct creations of the divine, however, instead consisting of ascended mortal souls drawn from the celestial planes.

The majority of unaffiliated angels live in Nirvana, the plane of virtue and enlightenment. Angels who are affiliated with deities dwell in those deities' domains or other areas where that god holds influence. Regardless of residence or service, angels remain benevolent messengers possessed with magical auras to aid their allies.

Sidebar - Additional Lore Angelic Divinities

The most powerful angels belong to a category of demigods known as the empyreal lords—a title shared with other powerful holy demigods among the host of archons, azatas, and other inhabitants of the celestial planes. The most famous and powerful empyreal lord, Sarenrae, ascended to godhood and now reigns above the other empyreal lords

Sidebar - Locations Angelic Locations

Angels normally live on Nirvana or other celestial planes, but their missions can bring them to the Universe. Spellcasters can conjure them for aid or advice in times of need, and they can even be found, if rarely, crusading against fiends in Hell, the Outer Rifts, or anywhere in between.

Sidebar - Treasure and Rewards Angelic Treasure

Many angels wear exquisite armor or wield beautiful and often magical weapons. While they are not hampered by mortal sins like greed or pride (save for the very rare and tragic exception), they do enjoy the beauty and crafting of fine clothing, exquisite jewelry, and works of art.

Sidebar - Related Creatures Holy Forces

Relations between angels and other celestials are never completely harmonious, but they generally avoid clashes by focusing on their respective strengths: angels on negotiation, archons on warfare, azatas on bringing joy to the moral realm, and so on. Angels also work with the others to make sure the wills of their gods are represented