All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Armor (Specializations) | Basic Magic Armor | Consumables | Other Consumables | Precious Material Armor | Specific Magic Armor


There is a Remastered version here.

Mithral ArmorItem 12+

Legacy Content

Uncommon 
Source Core Rulebook pg. 556 4.0
Usage worn armor; Bulk varies by armor
Mithral armor is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on armor that normally has light Bulk). It’s easier to wear than normal metal armor, reducing the Strength score necessary to ignore its check penalty by 2 and reducing its Speed penalty by 5 feet.

Base Material

Mithral

PFS StandardMithral Armor (Standard-Grade)Item 12

Source Core Rulebook pg. 556 4.0
Price 1,600 gp (+160 gp per Bulk)
Craft Requirements The initial raw materials must include mithral worth at least 200 gp + 20 gp per Bulk.

PFS StandardMithral Armor (High-Grade)Item 19

Source Core Rulebook pg. 556 4.0
Price 32,000 gp (+3,200 gp per Bulk)
Craft Requirements The initial raw materials must include mithral worth at least 16,000 gp + 1,600 gp per Bulk.