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There is a Remastered version here.

PFS StandardHippocampus

Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.

Recall Knowledge - Animal (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite HippocampusCreature 2

Legacy Content

N Large Animal Aquatic 
Source Bestiary 2 pg. 142 2.0
Perception +8; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +6, Athletics +9
Str +4, Dex +1, Con +4, Int -4, Wis +3, Cha +1
AC 18; Fort +11, Ref +6, Will +8
HP 34
Buck [reaction] DC 19
Speed 5 feet, swim 40 feet
Melee [one-action] tail +9 [+4/-1] (reach 10 feet), Damage 1d6+2+4 bludgeoningSudden Retreat [two-actions] The hippocampus makes a tail Strike, then Swims with a +10-foot circumstance bonus to its swim Speed. It gains a +2 circumstance bonus to AC against reactions triggered by this movement.

All Monsters in "Hippocampus"

NameLevel
Giant Hippocampus8
Hippocampus1

Hippocampus

Source Bestiary 2 pg. 142 2.0
The strange beasts known as hippocampi resemble terrestrial horses from head to midbody, but on their legs, they have splayed fins instead of hooves, and in place of horses’ hindquarters, they have powerful tails resembling those of fish. Hippocampi have colorful scales ranging from pearly white to seaweed green, and brilliant ribbed dorsal sails as manes. In the wild oceans, most types of hippocampi tend to congregate in the shallows near the beds of seaweed and kelp forests that provide them with food and shelter from predators. They form huge schools to provide safety in numbers, like land-bound horses form herds.

Hippocampi are highly prized by undersea societies and surface dwellers alike, as they are as easy to train as horses and serve many of the same functions, be that as beasts of burden, war-trained mounts, transportation, or as pets. Though hippocampi are able to wear barding, it hampers them considerably, so most handlers outfit them with the lightest options available. More often they are trained to pull specially designed underwater chariots or sleds. Hippocampi do not to leave the water, as they are clumsy on land, can’t bear riders while flopping about on the ground, and can’t breathe air for long.

Numerous variant species of hippocampi exist, although most of them differ from the common hippocampus only in coloration. Heartier species, such as polar hippocampi, dwell exclusively in arctic waters and are best presented as hippocampi with elite adjustments.

Sidebar - Additional Lore Aquatic Cavalry

Protecting the harbor of Absalom and the shores of Starstone Isle, the elite Wave Riders use combat-trained hippocampi as mounts. The Wave Riders harass enemy ships, defend against aquatic foes, and intercept smugglers.