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Establish Settlement (Untrained)

Legacy Content

Source Kingmaker Adventure Path pg. 519
Item Bonuses

Skill Uses

[Engineering] Establish Settlement
[Industry] Establish Settlement
[Politics] Establish Settlement
[Scholarship] Establish Settlement

Establish Settlement

Downtime Region 
Source Kingmaker Adventure Path pg. 519
Requirements The hex in which you're establishing the settlement has been Cleared and doesn't currently have a settlement (including a Freehold) in it.
You draw up plans, gather resources, entice citizens, and establish boundaries to found a brand new settlement in the hex. Attempt a basic Engineering, Industry, Politics, or Scholarship check. If you cannot pay the RP required by the result of this check, treat your result as a critical failure. A settlement always starts as a village. See page 540 for further details about building settlements.

Critical Success You establish the settlement largely with the aid of enthusiastic volunteers. Spend 1d6 RP.
Success You establish the settlement. Spend 3d6 RP.
Failure You establish the settlement, but inefficiently and at great expense. Spend 6d6 RP.
Critical Failure You fail to establish the settlement.