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Blacknoon Apprentice

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Blacknoon ApprenticeCreature 1

Legacy Content

NE Medium Dwarf Humanoid 
Source Pathfinder #193: Mantle of Gold pg. 71
Perception +8; darkvision
Languages Common, Dwarven
Skills Acrobatics +6, Crafting +4, Intimidation +5, Stealth +6, Thievery +6
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +1
Items 3 gp, composite shortbow (10 arrows), giant centipede venom (2), leather armor, shortsword, thieves' tools
AC 16; Fort +6, Ref +8, Will +5
HP 22; Resistances poison 2
Speed 20 feet
Melee [one-action] shortsword +9 [+5/+1] (agile, finesse, versatile S), Damage 1d6-2+2 piercingRanged [one-action] composite shortbow +9 [+4/-1] (deadly d10, propulsive, range 60 feet), Damage 1d6-2+1 piercingSneak Attack The Blacknoon apprentice deals an additional 1d6 precision damage to flat-footed creatures.Toxic Treachery [reaction] (manipulate) Trigger The Blacknoon apprentice successfully Demoralizes or Tumbles Through a foe; Effect The Blacknoon apprentice applies a dose of poison to a weapon they wield.