There is a Legacy version
here.
Sunder Spell [two-actions] Feat 12Attack Barbarian Concentrate Rage Source Player Core 2 pg. 83Prerequisites superstition instinct
You draw upon your superstitious fury to destroy a spell. Make a melee Strike with a weapon or unarmed attack against a creature, object, or a spell manifestation (such as the wall created by
wall of fire or the guardian from
spiritual guardian). If you're targeting something that doesn't have an AC listed, its AC against this Strike is usually 10 for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to
counteract a single spell or magical effect on the target. Your counteract rank for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.
Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.
Sunder Spell Leads To...
Sunder EnchantmentTraits
Attack: An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Rage: You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.