All Creatures
Abilities | Monsters | NPCs


Horagnamon

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

HoragnamonCreature 8

Legacy Content

Unique NE Tiny Animal Minion 
Source Kingmaker Adventure Path pg. 254
Male raven familiar
Perception +10; low-light vision
Languages Cyclops, Daemonic, Jotun, Necril
Skills Acrobatics +10, Stealth +10, Thievery +10
Str -3, Dex +6, Con +3, Int +0, Wis +6, Cha +0
Cunning Horagnamon can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. He's also quite adept at stealing objects. He can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but he can use Thievery to Steal light objects that he can carry in his beak or talons or to accomplish other relatively simple tasks.
AC 20; Fort +5, Ref +12, Will +8
HP 100
Death Throes [reaction] (death, necromancy, occult Trigger Horagnamon takes any damage or suffers a condition while Vordakai is using Familiar Farsight) Effect Horagnamon dies, then bursts into a 30-foot-diameter burst of feathers and seething black tendrils of smoke and energy. All creatures in this area must attempt a DC 15 Fortitude save. Critical Success The creature takes no damage. Success The creature takes 3d10 negative damage. Failure The creature takes 6d10 negative damage and becomes drained 1. Critical Failure The creature takes 12d10 negative damage and becomes drained 2.
Speed 10 feet, fly 40 feet
Melee [one-action] beak +12 [+7/+2] (finesse), Damage 1d6 piercing