There is a Legacy version
here.
Whirling Throw [one-action] Feat 6Attack Monk Source Player Core 2 pg. 123Archetypes Wrestler*,
Wrestler*
Requirements You have a creature
grabbed or
restrained.
* This archetype offers Whirling Throw at a different level than displayed here.
You propel your enemy away. Attempt an
Athletics check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.
Critical Success You
throw the creature any distance up to 10 feet, plus 5 feet × your Strength modifier. It takes bludgeoning damage equal to your Strength modifier plus 1d6 per 10 feet you threw it. If you threw the target at least 10 feet and into a solid obstacle, use the maximum distance you could have thrown it to calculate the damage. The creature falls
prone.
Success As critical success, but the creature doesn't fall prone.
Failure You don't throw the creature.
Critical Failure You don't throw the creature, and it's no longer grabbed or restrained by you.
Archetype Use
This feat can be used for one or more Archetypes in addition to the listed Classes. When selected this way, the feat is not considered to have its class traits.
Whirling Throw Leads To...
GodbreakerTraits
Attack: An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.