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Speaker Of Svarýr

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Speaker Of SvarýrCreature 21

Legacy Content

Unique CN Medium Fey 
Source Pathfinder #192: Worst of All Possible Worlds pg. 46
Variant female huldra
Perception +36; darkvision, scent (imprecise) 60 feet
Languages Common, Sylvan; speak with plants, tongues
Skills Acrobatics +36, Athletics +36, Deception +38 (+42 to Impersonate a human version of herself), Diplomacy +40, Intimidation +38, Nature +36
Str +6, Dex +6, Con +5, Int +4, Wis +6, Cha +8
AC 46; Fort +33, Ref +38, Will +35
HP 410, regeneration 30 (deactivated by acid or fire); Weaknesses cold iron 20, fire 20
Speed 30 feet
Melee [one-action] fist +38 [+33/+28] (magical, versatile S), Damage 4d10+2+14 bludgeoning plus 2d8 mentalMelee [one-action] tail +38 [+34/+30] (agile, magical, backswing), Damage 4d6+2+14 bludgeoning plus 2d10 mental and Befuddling LashPrimal Innate Spells DC 44, attack +36 (+4 dmg); 10th chain lightning, heal; 9th disjunction, heal; 8th heal, mask of terror; 7th cloudkill, fly, heal; 6th chain lightning (×3), slow; Cantrips (10th) guidance, light, produce flame, tanglefoot; Constant (10th) speak with plants, tongues
Befuddling Lash (curse, enchantment, mental) When the Speaker damages a creature with her tail, a wave of befuddlement clouds the target's thoughts. The creature must succeed at a DC 44 Will save or become stupefied 1 (stupefied 2 on a critical failure) for 1 minute.Manipulate Luck [one-action] (curse, primal) Frequency once per day; Effect The huldra touches another creature to manipulate the creature's luck. The creature must attempt a DC 44 Will save. On a failure, the huldra chooses good luck or bad luck. If the huldra chooses good luck, the affected creature can roll twice on one d20 roll within the next minute and use the higher result; this is a fortune effect. If the huldra chooses bad luck, the creature must roll twice and use the lower result on its next d20 roll; this is a misfortune effect.