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There is a Legacy version here.

PFS StandardGhost ChargeItem 1+

Alchemical Bomb Consumable Splash Vitality 
Source Player Core 2 pg. 285
Usage held in 1 hand; Bulk L
Activate [one-action] Strike
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls.

PFS StandardGhost Charge (Lesser)Item 1

Source Player Core 2 pg. 285
Price 3 gp
Bulk L
The bomb deals 1d8 vitality damage and 1 vitality splash damage, and the target is enfeebled 1 until the start of your next turn.

PFS StandardGhost Charge (Moderate)Item 3

Source Player Core 2 pg. 285
Price 10 gp
Bulk L
You gain a +1 item bonus to attack rolls. The bomb deals 2d8 vitality damage and 2 vitality splash damage, and the target is enfeebled 1 until the start of your next turn.

PFS StandardGhost Charge (Greater)Item 11

Source Player Core 2 pg. 285
Price 250 gp
Bulk L
You gain a +2 item bonus to attack rolls. The bomb deals 3d8 vitality damage and 3 vitality splash damage, and the target is enfeebled 2 until the start of your next turn.

PFS StandardGhost Charge (Major)Item 17

Source Player Core 2 pg. 285
Price 2,500 gp
Bulk L
You gain a +3 item bonus to attack rolls. The bomb deals 4d8 vitality damage and 4 vitality splash damage, and the target is enfeebled 2 until the start of your next turn.