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There is a Remastered version here.

PFS StandardQuetz Couatl

These sacred feathered serpents tirelessly serve the powers of law and good. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz couatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others.

Quetz couatls are typically 10 to 20 feet long, with iridescent blue and green scales. Their glorious wings of rainbow-hued feathers span 15 feet and weigh nearly a ton. They are carnivorous, feeding on birds, mammals, and even the occasional evil humanoid.

Recall Knowledge - Beast (Arcana, Nature): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Quetz CouatlCreature 9

Legacy Content

Uncommon LG Large Beast Couatl 
Source Bestiary 2 pg. 54 2.0
Perception +21; darkvision, detect alignment
Languages Celestial, Common, Draconic; telepathy 100 feet
Skills Acrobatics +14, Arcana +17, Diplomacy +20, Nature +20, Occultism +17, Religion +20, Survival +14
Str +7, Dex +3, Con +5, Int +6, Wis +5, Cha +5
AC 28; Fort +17, Ref +17, Will +19
HP 155
Speed 15 feet, fly 50 feet
Melee [one-action] jaws +21 [+16/+11] (magical), Damage 2d10-2+13 piercing plus quetz couatl venom and GrabDivine Innate Spells DC 27 (-4 dmg); 7th ethereal jaunt (at will), plane shift (self only); 5th breath of life, divine wrath; 4th charm, gaseous form; 3rd mind reading (at will); 2nd invisibility (self only; at will); Cantrips (5th) disrupt undead, light, mage hand; Constant (5th) detect alignment (all alignments simultaneously)
Greater Constrict [one-action] 2d10+7 bludgeoning, DC 27Quetz Couatl Venom (poison) A quetz couatl's venom deals good damage rather than poison damage to fiends; Saving Throw DC 27 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and enfeebled 1 (1 round); Stage 2 2d8 poison damage, enfeebled 1, and flat-footed (1 round); Stage 3 2d10 poison damage, enfeebled 2, and flat-footed (1 round)Radiant Wings [two-actions] (divine, enchantment, incapacitation, mental, visual) The quetz couatl spreads its multicolored wings and radiant plumage. Each enemy within 30 feet must attempt a DC 27 Will save.
Critical Success The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
Success The creature is dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure As failure, but if the creature is evil, it is also stunned 3.
Wrap in Coils [one-action] Requirements The quetz couatl has a Medium or smaller creature grabbed or restrained in its jaws; Effect The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses Greater Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.

All Monsters in "Couatl"

NameLevel
Mix Couatl8
Quetz Couatl10
Scalliwing3
Xiuh Couatl12

Couatl

Source Bestiary 3 pg. 56
Couatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries while others serve the cause of good as they see fit.

Sidebar - Additional Lore Couatl Deities

Most good gods make use of couatls as their agents. There are three couatl deities, however, whose word takes precedence over others in the hearts of couatls. These are Cihua Couatl, the dualistic god of childbirth, protection, and warfare; Pahti Couatl, the goddess of retribution, investigation, and rehabilitation; and Tolte Couatl, the god of knowledge, memories, and migration.

Sidebar - Related Creatures Couatls and Sahkils

Legends in Arcadia say that couatls and sahkils both rose to prominence as the first mortals walked on Golarion. Each saw unique potential in the mortals; couatls saw hope and the potential to rise to achieve great feats, while sahkils saw the potential for fear. Fearful mortals would never accomplish anything, becoming useless piles of flesh whose souls would languish. These withered souls would be unable to properly travel the River of Souls, disrupting the delicate balance of the afterlife. To this day, couatls work to inspire mortals and push them toward greater tasks while striving to keep the sahkils' terror at bay

Sidebar - Related Creatures Other Couatls

The quetz couatl presented here is the most common of its kind, and while most adventurers and scholars refer to them simply as “couatls,” other kinds exist as well, such as the fierce xiuh couatl, the nomadic auwaz couatl, the wise mix couatl, the nurturing chicome couatl, and the furious tletli couatl.