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PFS StandardAzarketi Sailor

Azarketis with more adventurous spirits often learn the art of sailing and join the crew of a ship. Such sailors get to enjoy their time above deck while also having near-constant access to large bodies of water. Ship captains also appreciate having azarketis on board, as they're able to easily scrape barnacles off the hull, check the rudder, and help patch any leaks. Though they have a talent for swimming more than sailing, they've earned a reputation as lucky to have on board.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Azarketi SailorCreature 1

Legacy Content

CN Medium Amphibious Azarketi Humanoid 
Source Absalom, City of Lost Omens pg. 396
Perception +8
Languages Common
Skills Acrobatics +6, Athletics +5 (+7 to Swim), Nature +3, Sailing Lore +4, Stealth +6 (+8 underwater Survival +5)
Str +3, Dex +4, Con +2, Int +0, Wis +1, Cha +1
Items composite longbow (20 arrows), scimitar, studded leather
AC 16; Fort +6, Ref +9, Will +3
HP 20
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to waterSea Legs (fortune) An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship.Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.
Speed 25 feet; swim 25 feet
Melee [one-action] scimitar +7 [+2/-3] (forceful, sweep), Damage 1d6-2+5 slashingRanged [one-action] composite longbow +8 [+3/-2] (deadly d10, range increment 100 feet, volley), Damage 1d8-2+1 piercingSwinging Strike [two-actions] (move) Requirement The azarketi sailor is hanging from a rope or vine; Effect The azarketi sailor swings a distance equal to up to twice their Speed, moving in a straight line, and makes a single Strike at any point during the movement.

All Monsters in "Azarketi"

NameLevel
Azarketi Crab Catcher0
Azarketi Sailor2
Azarketi Tide Tamer7

Azarketi

Source Absalom, City of Lost Omens pg. 396
Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.

Sidebar - Additional Lore Fighting Spirit

Due to their association with the alghollthu, azarketi often face discrimination on the surface. Thus, surface azarketis often keep to the margins of human society, working menial jobs or filling roles that allow them isolation when necessary. Many consequently have a chip on their shoulder and are only too eager to prove themselves in the face of skeptics. Such azarketis often take up the life of a mercenary or adventurer.