Chimera Flail
Item 9Uncommon Magical Source Howl of the Wild pg. 102 2.0Price 700 gp
Usage held in 2 hands;
Bulk 2
Base Weapon War Flail
The three spiked heads of this
+1 striking war flail are fashioned to resemble the heads of a chimera. Preserved fragments of bone from the creature are fused with the metal of each head, replacing the typical weight at the end of the chain. Each head has been shrunk and preserved for use. You can have only one head slotted at a time and can use only the ability of the currently slotted head, while the other two hang off the pommel. Switching between heads requires an
Interact action.
Dragon
This head does piercing damage instead of the normal bludgeoning damage, plus 1 damage type based on the magical tradition of the chimera’s dragon head. (
Arcane force;
Divine spirit;
Occult mental;
Primal acid, cold, electricity, fire, sonic, or poison, chosen at item creation)
Activate—Bursting Breath [one-action] (
concentrate);
Frequency once per 10 minutes;
Requirements your last action was a successful
Strike;
Effect You tap into the residual energy of the dragon head and release it as a small breath explosion. This does 2d6 damage of the dragon’s additional damage type in a 10-foot
burst centered around one corner of the space the target occupies. After using this, the dragon head attachment loses its additional damage type. You can spend 10 minutes to rest and recharge the head.
Lion
This head does piercing damage instead of the normal bludgeoning damage, plus 1 additional precision damage if the target is
off-guard.
Activate—Pouncing Whirl [two-actions] (
concentrate);
Frequency once per 10 minutes;
Requirements you have not made an attack this turn;
Effect You tap into the predator speed of a lion. You
Stride up to half your Speed and make a
Strike against a target. If that creature is within reach of an ally, regardless if they would normally provide
flanking or not, that creature is considered
off-guard to your Strike. Your additional precision damage against an off-guard creature increases to 1d4. After using this, the lion head loses its additional precision damage. You can spend 10 minutes to rest and recharge the head.
Goat
If your last action was to
Stride at least half your Speed, this does an additional 1d4 force damage.
Activate—Charging Horns [three-actions] (
concentrate);
Frequency once per 10 minutes;
Effect You swing the hammer around with the full force of a charging ram. Make a
Strike against up to three enemies within your reach. The first two Strikes are at your current attack bonus, and the third is with the normal attack penalty. On a successful hit, the target takes an additional 1d6 force damage and is
pushed back 5 feet, or 10 feet on a critical hit. After using this, the goat head loses its additional force damage. You can spend 10 minutes to rest and recharge the head.
Craft Requirements The initial raw materials must include all three heads from a
chimera.