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Vulture Rat

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Vulture RatCreature 1

Legacy Content

N Small Animal 
Source Travel Guide pg. 99
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +4 (+6 to Climb or Swim), Stealth +7
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3
AC 17; Fort +8, Ref +9, Will +5
HP 18
Speed 30 feet, climb 10 feet
Melee [one-action] jaws +9 [+5/+1] (agile, deadly d8, finesse), Damage 1d6+2+1 piercing plus filth feverFilth Fever (disease) The sickened and unconscious conditions from filth fever don't improve on their own until the disease is cured. Saving Throw DC 16 Fortitude; Stage 1 carrier with no ill effect (1d4 hours), Stage 2 sickened 1 (1 day), Stage 3 sickened 1 and slowed 1 (1 day), Stage 4 unconscious (1 day), Stage 5 dead

All Monsters in "Rat"

NameLevel
Giant Rat-1
Rat Swarm1
Vulture Rat-1

Rat

Source Bestiary pg. 276
Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement the world over. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.

Sidebar - Additional Lore Rats and Disease

Rats have a reputation of being vicious, aggressive animals that attack food stores in great numbers and spread disease. While rats are immune to the most severe effects of their own filth fever, the disease makes them unpredictable and aggressive. Some populations of rats carry even more deadly diseases, such as bubonic plague.