There is a Remastered version
here.
Bonded Animal Feat 2Legacy Content
Downtime General Skill Source Core Rulebook pg. 259 4.0Prerequisites expert in
Nature
You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20
Nature check. If successful, you bond with the animal. The animal is permanently
helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under
Command an Animal.
Bonding with a new animal ends any previous bond you had. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar).
Bonded Animal Leads To...
Ferocious BeastsTraits
Downtime: An activity with this trait takes a day or more, and can be used only during downtime.
General: A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
Skill: A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.