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PFS StandardMoon Hag

Moon hags are powerful soothsayers who dwell in places where souls receive their final judgment. These vile creatures possess knowledge of—and perhaps some power over—the portals between the lands of the living and the dead, and innocent mortals sometimes seek them out for this reason. Moon hags use their knowledge to sow discord and place seeds of doubt in those who unwittingly seek their aid. Beings of great power can intimidate them into sharing the truth of what they know, but the cunning hags always try to hide some important piece of information or word things in such a way that anyone acting on their divinations still find their plans falling into ruin.

Recall Knowledge - Fiend (Religion): DC 29
Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Moon HagCreature 11

Legacy Content

Uncommon CE Medium Fiend Hag Humanoid 
Source Bestiary 3 pg. 131
Perception +24; darkvision
Languages Aklo, Common, Jotun
Skills Boneyard Lore +23, Deception +21, Intimidation +19, Occultism +21, Religion +24
Str +7, Dex +5, Con +3, Int +5, Wis +6, Cha +3
Coven A moon hag adds plane shift, scrying, and spirit blast to her coven's spells.
AC 31; Fort +19, Ref +21, Will +24
HP 210; Immunities confused
Ferocity [reaction] Moonlight's Kiss A moon hag in an area illuminated by moonlight gains a +2 status bonus to AC and initiative rolls. In the light of a full moon, she is quickened, and can use the extra action only to Stride or Strike.
Speed 25 feet
Melee [one-action] claw +25 [+21/+17] (agile, magical), Damage 2d12+2+10 slashingOccult Innate Spells DC 31 (+4 dmg); 5th confusion, fear (at will), read omens, talking corpse (×3), tongues
Dreadful Prediction [one-action] (curse, enchantment, occult, mental) Frequency once per round; Effect The moon hag howls a series of dreadful, apocalyptic predictions at a single creature within 30 feet, shattering its perceptions of reality. The target must succeed at a DC 31 Will save or become stupefied 2 (stupefied 3 on a critical failure); regardless of the outcome, the creature is then temporarily immune for 24 hours. A creature that can see the moon takes a –2 circumstance penalty to saving throws against Dreadful Prediction. The stupefied condition from Dreadful Prediction persists until the curse is removed.Rend [one-action] claw

Sidebar - Additional Lore Hag Harbingers

Moon hags serve the cosmic forces dedicated to the end of existence. On Golarion, they serve the god Groetus, the great, skull-faced moon hanging over Pharasma's Boneyard. Moon hags in the Boneyard are empowered by him as they were bathed in the light of the full moon

All Monsters in "Hag"

NameLevel
Annis Hag6
Blood Hag8
Cuckoo Hag9
Grave Hag9
Green Hag4
Iron Hag6
Moon Hag10
Night Hag9
Rust Hag8
Sea Hag3
Storm Hag5
Sweet Hag4
Winter Hag7

Hag

Source Bestiary pg. 200
Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as hag eyes, and are known to replace infant humanoids with their own offspring—these children are changelings who have the potential to become hags themselves.

Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.

Sidebar - Advice and Rules Hag Covens

Hags are dangerous enough on their own, but when they gather in threes to form covens, they grow much more powerful.

Sidebar - Additional Lore Haters of Humanity

Hags loathe all humanoid races, but not equally—the brunt of their wrath is leveled against humans. Hags prey on human society the most, adding human flesh to their cauldron and snatching newborn children before replacing the babes with their own progeny as changelings.

Sidebar - Related Creatures One-Sided Rivalries

The hateful creatures known as skelm have much in common with hags, and evidence suggests that they might have some ancient or metaphysical connection to one another. Skelms maintain that they have been unfairly cursed or betrayed by hags and use it as an excuse to antagonize hags. More often than not, hags pay no more attention to skelms than they do any other creature.

Sidebar - Related Creatures Other Hags

The four types of hags presented here are but the most notorious of their kind. Others—such as the blood hag, moon hag, storm hag, and winter hag—plague society in other regions of the world.

Sidebar - Advice and Rules Supporting Characters

Hags don't have to be the main threat of an adventure. Heroes must sometimes seek out knowledge or power from someone known to be dangerous or treacherous, a role that hags can fill quite well. When not terrorizing humanoids, hags explore forbidden magic from sources that decent folk would never consider.

Sidebar - Additional Lore The Nature of Hags

Some believe that hags possess no true form or body of their own, but instead manifest from society’s fear of aging. That no known male hags exist has also puzzled scholars, but perhaps this is but another way in which hags mock society—by presenting themselves as awful stereotypes of elderly women.