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There is a Legacy version here.

PFS StandardViper

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom into their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart.

Recall Knowledge - Animal (Nature): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite ViperCreature 1

Tiny Animal 
Source Monster Core pg. 316
Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +3 (+6 to Climb), Stealth +7, Survival +5
Str -3, Dex +4, Con +0, Int -4, Wis +1, Cha -2
AC 16; Fort +4, Ref +9, Will +7
HP 18
Slink [reaction] Trigger A creature ends its movement adjacent to the viper or within the viper's space; Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee [one-action] fangs +8 [+4/+0] (agile, finesse, reach 0 feet), Damage 1d8+2–3 piercing plus viper venomViper Venom (poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison damage (1 round)

All Monsters in "Snake"

NameLevel
Emperor Cobra5
Giant Anaconda8
Giant Viper2
Python1
Rat Snake Swarm2
Sea Snake0
Viper-1
Viper Swarm4

Snake

Source Monster Core pg. 316
Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.