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PFS StandardDeep Gnome Scout

Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Deep Gnome ScoutCreature -1

Legacy Content

N Small Gnome Humanoid 
Source Bestiary pg. 74
Perception +7; darkvision
Languages Gnomish, Undercommon
Skills Acrobatics +5, Nature +3, Stealth +5 (+8 underground), Survival +3
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha -1
Items light pick, sling (20 bullets)
AC 15; Fort +5, Ref +7, Will +3
HP 8
Speed 20 feet
Melee [one-action] light pick +5 [+1/-3] (agile, fatal d8), Damage 1d4-2+2 piercingRanged [one-action] sling +7 [+2/-3] (propulsive, range increment 50 feet, reload 1), Damage 1d6-2+1 bludgeoningPrimal Innate Spells DC 12 (-4 dmg); 1st illusory disguise
Hidden Movement If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout’s attacks until the end of the turn.

All Monsters in "Deep Gnome"

NameLevel
Deep Gnome Rockwarden5
Deep Gnome Scout1
Deep Gnome Warrior2

Deep Gnome

Source Bestiary pg. 74
These distant cousins to gnomes are reclusive, underground dwellers. Svirfneblins, as deep gnomes call themselves, have skin the color of gray or brown stone. While deep gnome males are bald, women have thin, pale-gray hair, and all have the large, expressive eyes typical among all gnomes. A deep gnome is 3 feet tall and weighs approximately 65 pounds. Deep gnomes rarely interact with those outside of their small cavern communities, and they are slow to trust outsiders, sometimes keeping them imprisoned for years simply to prevent them from informing others of the deep gnome settlement.

The first deep gnomes rose in the underground world some time after their early gnome ancestors migrated from the First World to Golarion. A group of these migrants elected to settle underground instead of on the surface, and it was from these gnomes that the svirfneblin came to be. Some believe the gnomes chose the Darklands as their home to watch for and stop any evil fey who might infiltrate the underground region, but much like the exact reasons for the gnomes' relocation, their motivation has been lost to time. Thousands of years of living in subterranean caverns with little to no light transformed the physical characteristics of the gnomes living there into those of the deep gnome of today.

Though deep gnomes may seem dour and recalcitrant at first glance, they retain the fey blood of their ancestors. In fact, deep gnomes are sometimes more emotionally erratic than their gnome cousins, lashing out violently at what seems like the smallest provocation. Such an explosion is often followed by an extended period of quiet brooding. Despite this, deep gnome communities are close-knit, as each citizen knows when to give the others the space they require to process their feelings.

Many deep gnome settlements have clashed with nearby duergar communities for myriad reasons: resources, territory, and even religion and morality. Over the centuries, some of these disputes have evolved into full wars, with many lives lost on both sides. Neither deep gnomes nor duergars are particularly proud of these conflicts, but both insist they were in the right each time. The ferocity with which most duergars fight has left a deep impression on the psyches of some deep gnome communities, leading them to distrust all dwarves and dwarf-like ancestries even more than other strangers. This can result in non-duergar dwarves being driven off from deep gnome cities before being able to explain themselves. A dwarf and even those traveling with a dwarf require patience and tenacity when attempting to deal with deep gnomes holding such views. Svirfneblins value crafting and many decorate their cavernous homes with paintings on the walls, often incorporating the rock in clever ways. They also value crystals and gems, making jewelry and beads that they string through their hair.

Sidebar - Additional Lore Deep Gnome Faith

While most deep gnomes aren’t particularly religious, they respect the spirits of nature, especially those found within earth and stone. Most deep gnome druids, known as “rockwardens,” learn Terran, the language of the Plane of Earth, in order to speak with these forces, and some can even entreat with earth elementals. The handful of deep gnome communities of faith tend to worship neutral deities, such as Gozreh, Nethys, Pharasma, and the gnomish goddess Nivi Rhombodazzle. In such areas, a small church to the worshipped god is erected in the center of town and is open to the public around the clock, allowing the deep gnomes to worship as they see fit.

Sidebar - Additional Lore Few Friends Below

Most who dwell in the Darklands are sinister and cruel. While deep gnomes are not, those who seek their aid should remember that they don’t welcome strangers with open arms. In the brutal Darklands, such traits are seized upon by its denizens and treated as much as weaknesses as they are strengths.