General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


There is a Legacy version here.

PFS StandardAgonizing Rebuke Feat 5

Hobgoblin 
Source Player Core 2 pg. 14

When you terrorize your enemies, you also cause them painful mental distress. When you successfully Demoralize an enemy, that enemy takes 1d4 mental damage at the start of each of its turns. This effect ends if the creature loses the frightened condition, if it is more than 30 feet away from you, or if 1 minute passes, whichever comes first. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.

Traits

Hobgoblin:

A creature with this trait is a tall, militaristic goblinoid. Hobgoblins tend to have darkvision. An ability with this trait can be used or selected only by hobgoblins. An item with this trait is created and used by hobgoblins.